Monday, September 9, 2013

Flashback Pic + a precursor to Space Marines Impressions

Well, well, marines have a new book, and its chock full of goodies per usual.  The whinings of Chaos marine players have been louder on the grimdarks as of late, with a pretty good editorial about what happened and how good things could have been here.

Background on me, I started playing at the age of 16 when 4th edition first hit.  Being wrapped up in PC gaming, I played the excellent Dawn of War, and remembering attending a gamestore with a friend when we were annoying 11-year-olds and seeing this stuff led me to re-investigate.  I picked up the Maccrage box with my brother who grabbed the Nids and within a couple years I had assembled a formidable space marine army.

With how good the vanilla marine book of 4th was, I played them as just marines, but they were painted like Dark Angels - why? Pretty simple really, Dark Angels were by far the easiest color for me to paint that didn't look terrible and I liked the way their heroes looked.  Here's a picture I took before I sold them off for a criminally low price (having been out of the game for about 4 years I had forgotten mini resale value):


It was 4th edition and assault cannons were in vogue - I still have fond memories of leading hidden powerfists against Nidzilla and attempting to assault Tau crisis suits with my chappy-led assault marines.... Sigh, those days are long gone now.  It was a good time.

Fast forward, skip an edition entirely (I got Black Reach, played it once and that was the last time I played) and here we are in 6th with marines finally getting their update that they had been hurting for for a while.

Apart from the "Thunderstorm" (3 Thunderfire Cannons, 3 StormTalons, fill in the rest with shooty stuff) list I had heard about being thrown around on the 11th company podcast around the release of the Demons/Tau books, there weren't really any competitive builds out there that I was aware of for marines.

I'll be posting some thoughts about it over the next couple of days.  Mostly predictions, maybe a few builds or possibly rants, lol who knows.  As of right now, the only thing I can say is from some glancing through, is that White Scars seem good - like really, really good, with Imperial Fists following them.

I'm not familiar at all with the 5th edition marine codex, so I won't be doing any direct comparisons to older stuff, rather I'll look at it from the standpoint of someone who's come in during 6th edition and seeing what it looks like, and how effective stuff seems based on its costs, etc.

Monday, September 2, 2013

NOVA 2013 Top Armies + Brief Meta Analysis


Looking at the final Top Bracket placement for the Nova Open (via Torrent of Fire) probably won't be that eye-opening to anyone who's been following 40k meta.



No lists sadly, I'm hoping that some of them get posted later so as to see what the pre-dominant builds are (especially as I am still personally fuzzy with the Tau-Dar codices). I'm sure that searching the blogdarks would yield up some more results.

So...

NOVA OPEN GT - TOP 16
Position
Name
Primary Army
Allied Army
1 Justin Cook Tau Empire Tau Empire
2 Alex Harrison Tau Empire Tau Empire
3 Nick Rose Eldar
4 Neil Gilstrap Tau Empire Tau Empire
5 Matt DeFranza Eldar Dark Eldar
6 Jeremy Veysseire Tau Empire Eldar
7 Aaron Aleong Eldar Tau Empire
8 Adam Tricola Grey Knights Tau Empire
9 Alan Bajramovic Tau Empire Eldar
10 Ben Mohlie Necrons Orks
11 Tony Kopach Imperial Guard Space Wolves
12 Brad Townsend Dark Angels Imperial Guard
13 Matthew Bennett Tau Empire Tau Empire
14 Nick Nanavati Chaos Daemons Chaos Space Marines
15 Werner Born Necrons Tau Empire
16 Bob Roda Chaos Daemons





As you can see as the results suggest, Tau and Eldar are just on fire, with the top tournament wins now to back them up.  Tau take up 6 out of the top 16 primary armies (37%), grabbing exactly half of the top 10 lists. Eldar come in next with 3 primaries, and Chaos Daemons follow with 2.  The rest is a smattering of different one-ofs bolstered by yet more Tau and Eldar Allies.  Focusing on just the allies, its visible that Tau have been used to bolster most armies firepower as well.

With the recent talk of Daemons being used to counter/combat Tau, being a Daemons player, I am a little disappointed that they didn't fare better.  It makes sense though that Daemons, while sporting very powerful builds are prone to extremely bad cases of luck (in the case of the Grimoir backfiring, monstrous creatures falling down, the Warpstorm going bananas).  Its just the nature of the way their codex is set up.  As the NOVA open was played over the course of 8 games, Daemons were more likely to run into several bad games due to the dice rolls over time. Tau in contrast to this (and Eldar to an extent) when well played, will be consistently more reliable from game to game.

Looking at the NOVA invitational (which was only played over 5 rounds rather than 8), you can see that Daemons did a bit better taking up the 7th and 10th spots (rather than 14 and 16).  I am interested to see if the CSM allies went beyond running a Helldrake, some cultists and a Black Mace Prince as well here.

Position
Name
Primary Army
Allied Army
1 Aaron Aleong Eldar Tau Empire
2 Jesse Newton Tau Empire Tau Empire
3 Brett Perkins Eldar Tau Empire
4 Adam Tricola Grey Knights Tau Empire
5 Matt Schuchman Eldar Tau Empire
6 Matt DeFranza Eldar Dark Eldar
7 Nick Nanavati Chaos Daemons Chaos Space Marines
8 Alex Harrison Tau Empire Tau Empire
9 Alan Bajramovic Tau Empire Eldar
10 Jeremy Veysseire Chaos Daemons Chaos Space Marines
Eldar take the cake for the invitational, with Tau settling in closely at 2nd, 8th and 9th place - Tau allies abound for every Eldar primary (except one),

I'll be extremely interested to listen to Neil Gilstrap's breakdown of differences between his tournament experiences over on the 11th company podcast. He took two armies to play with in the two different tournaments - his Tau scored 4th place overall in the Open, but his Daemon army he brought to play with in the invitational ended up in 32nd (dead last) place.

So, its important to realize this is just a temporary snapshot of the tourney meta scene - as Space Marines drop in I am sure that we will see yet more big shifts as GW unloads their codex updates.  As much as I hope that some new Imperial builds will knock Tau from dominating the top spots, I am more likely anticipating some sort of new Tau/Space Marine power combination will be emerging. 

 


Tyranids at this rate are going to need to be AWESOME if a dedicated assault army is ever going to work reliably in this edition again.  While Daemons can pull some goofy tricks off with the right dice and powers, the nature of their randomness just isn't going to work consistently every game.  That won't stop me from playing with them though as they are an extremely fun list that makes for interesting games for both sides.

Some NOVA Pics

Wow, it's been a while.  I went on an unintended 40k 3-and-a-half month hiatus, which I'm now sad about because it meant that I took a break from playing the game entirely, missing several tournaments, lots of opportunities to game and hobby with friends and also the opportunity to finish up my armies and play in this years' NOVA.  Being only about an hour away from DC, and the fact that I am moving later this year means that its unlikely that I'll ever get the chance to go again to NOVA on the cheap... sadface.

That being said though, me and a couple of pals from my gaming group went over to check out the scene for a day, of which I snapped a few pics.

It was quite the experience to walk through a GT and see all of the fully painted armies, and neat conversions that had been done.  I also saw a few of the "internet celebrities" and players that are known by name for their consistent performance in tournaments.

Entering the tournament hall, seeing around a hundred games going is quite the sight.
Alex Fennel was sporting Pink-dar with Tau allies.  He has a similarly painted Necrons and Grey Knights army that I remember seeing pictures of last year.


I forget his RL name but user HulkSmash was at NOVA sporting a drop pod list with really awesome counts-as drop pods that looked like drills coming out of the ground. Lol his army gave off a Bioshock vibe (probably just the drills/Big Daddys haha) - I found it quite beautiful.

There was a heavy Chaos Demons presence at NOVA and I wish I had snapped more pictures.  This pic, despite being a little blurry was using a couple really cool alternate Tzeentch greater daemon models.



This was a really well done Nurgle Army with Tau Allies that I was a big fan of - I don't remember the fellow who was running this list, but he was using Vortex Beasts as counts as fiends (an idea that I had a while back but didn't follow through on due to lack of $$$), and had used green stuff to make "Doom 3" style growths all over his models.

                                          


The vendor section was also pretty neat, although smaller than I'm used to (I've frequented board game conventions in the past, this was a first for me).  The main attraction seemed to be the Bits Guy who had traveled out from Ohio and set up shop on the bottom floor of the hotel.  He had bins full of "singles" of just about everything you could want including vintage rogue trader stuff.

                                          

The Jawaballs guys were also there selling their painting tutorial DVDs and also displaying Jawaballs' fabulously painted (sadly now in sore need of a codex update) Blood Angel army.

It was a good time, I am planning on posting a light analysis of the tournament results later - sadly no lists yet to look at, but from what I saw, Tau and Eldar were out in abundance, followed by Chaos Daemons, Chaos Marines and Necrons. Apart from Dark Angels, marines and guard armies seemed rather few and far between (being as that Space Marines are about to get their huge update, it made sense).

Overall, it was a nice refresher and recharge to get motivated to painting and playing again.

Saturday, May 11, 2013

Brief Tournament Recap: Death and Taxes April 2013 plus a BONUS!

I'm going to make this brief (haha, which means it'll be super long knowing myself), as details are already more faded than they were, and I failed to take pictures from any of the games.  Me and a couple of the guys I regularly game with attended a local tournament in late April called Death and Taxes, that is put on annually by a great group of gamers known as the Maryland Wargaming Collective.  The tournament format was 1500 pts, with an optional 300 pts sideboard (full units, not unit upgrades).  The games were also timed, with Chess Clocks allotting an hour per player to prevent slow play.

I brought a fairly cookie-cutter competitive Necron list with Chaos Marine Allies (in the form of a Helldrake) which is as follows:
Evil space robots, I love them.
Destroyer Lord - Mindshackle Scarabs, Sempiternal Weave, Warscythe
6 Wraiths - 2 Whipcoils
4 Scarabs
3 Nightscythes with 5 Warriors Apiece
3 Annihilation Barges
1 ML1 Sorcerer - Meltabombs
10 Cultists
1 Helldrake - Baleflamers

GAME 1 - Vs. Space Marines

My opponent John, brought a neat space marine lists that was as follows (these are all to the best of my remembrance)

You got something on your mind?

Tigurius
2 Tactical Squads in Rhinos w/ Flamer/Multi-melta combo
1 Tactical Squad combat squaded w/ Missile Launcher
5 Scouts w/ Sniper Rifles
2 Stormtalon Gunships
1 Stormraven
5 Terminators (in Stormraven with Tigurius)

The first mission was Crusade, played with table quarters, and an objective in each quarter plus the middle.  There was no nightfight, mysterious terrain, or mysterious objectives for any of the missons. Normal secondaries were in effect (Slay the Warlord, Linebreaker, First Blood) were still in effect.

He setup his scouts infiltrated onto an objective, and powered his rhinos forward.  I was able to take out the scouts and wreck a rhino, gaining me FB.  One rhino/tac squad ended up in a large combat with the wraiths and scarabs.  We had several dogfights going between Stormtalons and Night Scythes, which ended up with me killing both Talons, and him downing one scythe and knocking of the Helldrake's baleflamer.  The Stormraven dropped Tigurius and the Terminators who charged into the Wraiths in the middle.  Through combined shooting from the barges and dropping onto objectives I was able to claim all but one objective at the game end, giving me the win.

Game 2 - Vs. Dark Eldar

My 2nd opponent, John was a really cool guy who used an awesome Dark Eldar Army.  Unfortunately the 2nd mission we played was Purge the Alien for kill points which REALLY hurts Dark Eldar (since they have so many transports as well as general unit fragility). He went on to do really well in his 3rd game, and I believe he came in 3rd place overall.  His army was as follows (I'm unfamiliar with Dark Eldar, will list it as it seemed)
We are evil!
Succubus
3 Venoms (2 w/ 5 Haywire Wytches, 1 with 5 Warriors)
3 or 4 Raiders (3 w/ 10 Warriors and Splinter Racks, 1 w/ 10 Haywire Wytches)
3 Ravagers (2 w/ Dark Lances and 1 with the S5 AP 2 9 Shots - not sure what its called)
A blob of Reaver Jetbikes w/ a Champion

It was the standard Dawn of War deployment.  I won the roll and chose to go first, and clustered up in the center. He deployed directly opposite to me with the bulk of his main force, and the ravagers in opposite corners, and failed to seize.  I focused on the venoms first, blowing up 2 of them, and moved my scarabs up behind LoS blocking terrain.  He sent his forces forward (probably more cautiously than he should have) and  was able to destroy an annihilation barge and several Wraiths through shooting.  He also turboboosted his bikes and bladevaned the Wraiths, which killed another.  I charged him my next turn with the wraiths and continued to shoot his transports.  I did make the mistake of allowing the one raider full of Wyches to get to an Annihilation barge, which promptly destroyed it with a massive amount of haywire grenades.  Highlights of the game included the Scarabs performing admirably vs. Wyches and warriors, as well as (doh!) a failed charge by one inch of my Destroyer Lord which allowed my opponent to punk him on the following turn.  He was a great sport, and despite it being a bad matchup for him killed quite a bit, including my warlord, wraiths, 2 of the 3 barges, and the scarabs.  This was definitely my most enjoyable game of the tournament as it was against a skilled player who played his best game and wasn't upset about the loss/bad matchup.

Game 3 - Vs. Chaos Space Marines

Whew, what should I say about this game?  It is probably the roughest game I have ever played (not for my army but myself as an tabletop general). There was some drama in this one, as it was against my buddy and one of the chief people I play against.  He had actually played against and beaten the list the previous night, and we had both discussed different strategies and ways to beat each others lists after.  His list consisted as follows:
Mmmm, blastmasters, you likey?
Chaos Lord - Mark of Slaanesh, Black Mace, Bike
Chaos Lord - Mark of Slaanesh, Burning Brand, Bike, Power Maul 
x2 6 or 7-man Chaos Marine Bikers - Mark of Slaanesh, 2 Plasmaguns, Icon of Excess (FnP)
4 5man Noise Marine Units with Blastmasters
1 Helldrake w/ Baleflamer

The mission was Emporer's Will (one objective) with the Hammer and Anvil deployment.  I won the roll off and chose to go second and did not try to seize. I identified right off the bat as he was setting up further back that he expected me to come to him while he could shoot me/then charge me with his bikes at the right time when I got close enough (which he had talked about doing in our discussion the night prior regarding board control/deployment).  Instead I chose to deny him that strategy and set up my own force further back in their own deployment zone just outside of the reach of his Blastmasters.  In essence I made him make the choice of either sending his bikes in to weather some shooting for a turn, or deal with Nightscythes punking his troops.  In short, our game went very quickly.  I did not start moving my force up until an initial pummeling from the Night Scythes in turns 2-3 which both put down his Helldrake and managed to blast away some noise marines.  Instead of sending his bikes forward, he sent them after my own Helldrake, and was able to kill it.  He conceded in turn 5 after the last of his troops had been killed.

This game in particular taught me a couple of things.  First, it really displayed to me the power of board control.  He, being wary of Annihilation Barges chose to keep his bikes just out of their threat range, which allowed Flyers, being notoriously difficult to deal with, to come on unhindered by any models (as there was nobody in no-mans land) and start clearing out his scoring units.  The second thing, is that although it was the top table/final game in a tournament, and we were both playing to win, using certain strategies that shut down other players armies entirely (like I did in my final game) will not help you make more friends.  I ended up winning the tournament, but felt like the last match left a bad taste in my mouth as it felt like with the combination of lists/deployment and terrain, it was broken matchup and situation for my opponent.  In my defense, I did not anticipate that my strategy would be as effective and brutal as it turned out to be, and that he would react the way he would.  As he became extremely frustrated as the game continued, as there was not much he could do, it was not a fun game for either of us....

I guess this is as good of time as any to go on this tangent.  The internet is divided in a lopsided way, as many people feel that competitive gaming has no place in 40k.  Usually the loudest people are the ones that you see on Dakka and BoLS yelling things like CHEESE, SPAM, and WAAC Douche.  The internet tough-guys are not the people that go to tournaments.  Most people that actually go to and play in tournaments have awesome things to say about playing in a competitive environment with skilled and knowledgeable players where a unbalanced metagame exists that dictates which units are taken, with often several top-tier builds emerging (similar to Deck archetypes in MTG) that will slowly change as new Codices and Editions of 40k come out (or more quickly if GW keeps this trend up).  Necron Wraith-Scythe lists are a very powerful and effective competitive build right now that has fewer weaknesses than a lot of other armies currently in the meta (although I believe Tau are changing that to an extent).  I would be happy to play this list against any kind of competitive list, even a list tailored to beat it, so that I could learn and get better at making the army work even in a "bad matchup" type of scenario.

I guess that this part is getting way too long and probably deserves its own article, but it basically all boils down to a matter of taste and philosophical gaming views of the players. The point I'm trying to say is, Play 40k your OWN way (whether its fluffy-casual forge the narrative and make up your own rules or hyper-competitive unit-redundancy city) AND make sure you play with like-minded people that also enjoy playing that way, but don't be surprised or upset when people that play differently than you don't like or approve of the way that you choose to play.  If you don't want to play a competitive list, don't go to a tournament where you're likely to run into one.  Be wary that if you do play a competitive army, there will be players that will brand you as a jerk and refuse to play you (even if they've never played you before!).

No matter what though, its safe to say that 40k isn't always about winning, which is why even when in a competitive environment, its important to be a gracious loser.  40k is about having a good time playing with super awesome painted man-dollies on the table top and rolling bunches of dice.  I'm no hypocrite, I know that I have to work on my losing skills, I think most of us do. If you actually took the time to read this, thank you, you deserve a congratulatory wink ;)








Friday, May 10, 2013

Hobby: Tau Empire - Commander Farsight



I finished a commission project for a friend's Tau Army, here's a photo.  I tried to emphasize the highlighting on the bulkiness of the crisis suit armor, and also magnetized the ribbons (so they don't break off in transport).  I also decided to make both his shield/sword glowing.  Nuln Oil has not been applied yet to the vents on his jetpack or his legs (I ran out!).  Also his base is still black as the client requested that he do it himself in order to match the bases of the rest of his army.  This is the first red paint scheme that I've done that I actually liked, I may use it in a future project!

Oh Hai, I will shoot you now.


Saturday, April 27, 2013

Da Cronz.



The Necrons did well at a local tournament today, taking first place.

To quote the trophy I received, which I found to be hilarious:

"LET IT BE KNOWN!
THE BEARER OF THIS CUP DROVE A HURT BUS, DIPPED IN PAIN, UP THE @$$ OF ALL WHO DARED OPPOSE HIM!"

I will go more into detail about the games in a future post, but suffice it to say, I was very pleased with how the list did, and also (despite Tau and Forgeworld being out and about) I was lucky enough not to run into any of them in my matchups.

More to come regarding lists, how the games went.

Unfortunately the camera I took ended up not being charged (DOH!) so I wasn't able to take pictures to do detailed battle reports like I talked about last post. I will post a recap with maybe some vassal pictures to illustrate overviews of the battles.

Friday, April 26, 2013

Been some time since the last post...

Almost a month...but that doesn't mean that I haven't been playing 40k and hobbying!  Expect more updates to come as I delve deeper into the happy pony world of Chaos and Necrons.

I'm going to lay down a few goals of things that I want to accomplish in the future of this blog.


The first is learning to efficiently create entertaining battle reports.

I'm playing in a 1500 pt timed tournament tomorrow that uses chess clocks (1 hr each for player!) and despite the whole thing being timed, I'm going to attempt to snap a bunch of pictures while playing and put up some battle reports afterwards with lists/game details.  I'm a huge fan of Jy2's battle reports on Dakka Dakka and hope that at some point I can post my own in a similar manner detailing actions as they go on turn by turn.

That feeling you're about to get your pants kicked in.
Sidenote: Although I am playing a competitive list tomorrow, my goal is to have fun and play graciously, and hopefully not get my tookus kicked too hard!  However, if my tookus is handed to me (possibly by the new Tau) I will probably refrain from the reports as I will be licking my wounds the following week (and probably studying the living daylights out of the Tau codex on the side).

Also, as I lose more of my newbishness (MRAW) and gain more experience, I plan to write more strategy articles not to exclude musings, theory of things that have worked for me, (or sadly haven't).

Apart from battle reports, I want to avoid too much list building. I feel like list building articles is something that is divisive among players.  Half cry cheese, the other half condemn the lack thereof.  I will put lists up for games, but I expect just posting lists will be something of an absence on my site.