Well, well, marines have a new book, and its chock full of goodies per usual. The whinings of Chaos marine players have been louder on the grimdarks as of late, with a pretty good editorial about what happened and how good things could have been here.
Background on me, I started playing at the age of 16 when 4th edition first hit. Being wrapped up in PC gaming, I played the excellent Dawn of War, and remembering attending a gamestore with a friend when we were annoying 11-year-olds and seeing this stuff led me to re-investigate. I picked up the Maccrage box with my brother who grabbed the Nids and within a couple years I had assembled a formidable space marine army.
With how good the vanilla marine book of 4th was, I played them as just marines, but they were painted like Dark Angels - why? Pretty simple really, Dark Angels were by far the easiest color for me to paint that didn't look terrible and I liked the way their heroes looked. Here's a picture I took before I sold them off for a criminally low price (having been out of the game for about 4 years I had forgotten mini resale value):
It was 4th edition and assault cannons were in vogue - I still have fond memories of leading hidden powerfists against Nidzilla and attempting to assault Tau crisis suits with my chappy-led assault marines.... Sigh, those days are long gone now. It was a good time.
Fast forward, skip an edition entirely (I got Black Reach, played it once and that was the last time I played) and here we are in 6th with marines finally getting their update that they had been hurting for for a while.
Apart from the "Thunderstorm" (3 Thunderfire Cannons, 3 StormTalons, fill in the rest with shooty stuff) list I had heard about being thrown around on the 11th company podcast around the release of the Demons/Tau books, there weren't really any competitive builds out there that I was aware of for marines.
I'll be posting some thoughts about it over the next couple of days. Mostly predictions, maybe a few builds or possibly rants, lol who knows. As of right now, the only thing I can say is from some glancing through, is that White Scars seem good - like really, really good, with Imperial Fists following them.
I'm not familiar at all with the 5th edition marine codex, so I won't be doing any direct comparisons to older stuff, rather I'll look at it from the standpoint of someone who's come in during 6th edition and seeing what it looks like, and how effective stuff seems based on its costs, etc.
In the Endless Expanse of the Internets, there is only the Grim Dark, plus other stuff.
Monday, September 9, 2013
Monday, September 2, 2013
NOVA 2013 Top Armies + Brief Meta Analysis
Looking at the final Top Bracket placement for the Nova Open (via Torrent of Fire) probably won't be that eye-opening to anyone who's been following 40k meta.No lists sadly, I'm hoping that some of them get posted later so as to see what the pre-dominant builds are (especially as I am still personally fuzzy with the Tau-Dar codices). I'm sure that searching the blogdarks would yield up some more results.
So...
NOVA OPEN GT - TOP 16
Position
|
Name
|
Primary Army
|
Allied Army
|
| 1 | Justin Cook | Tau Empire | Tau Empire |
| 2 | Alex Harrison | Tau Empire | Tau Empire |
| 3 | Nick Rose | Eldar | |
| 4 | Neil Gilstrap | Tau Empire | Tau Empire |
| 5 | Matt DeFranza | Eldar | Dark Eldar |
| 6 | Jeremy Veysseire | Tau Empire | Eldar |
| 7 | Aaron Aleong | Eldar | Tau Empire |
| 8 | Adam Tricola | Grey Knights | Tau Empire |
| 9 | Alan Bajramovic | Tau Empire | Eldar |
| 10 | Ben Mohlie | Necrons | Orks |
| 11 | Tony Kopach | Imperial Guard | Space Wolves |
| 12 | Brad Townsend | Dark Angels | Imperial Guard |
| 13 | Matthew Bennett | Tau Empire | Tau Empire |
| 14 | Nick Nanavati | Chaos Daemons | Chaos Space Marines |
| 15 | Werner Born | Necrons | Tau Empire |
| 16 | Bob Roda | Chaos Daemons | |
With the recent talk of Daemons being used to counter/combat Tau, being a Daemons player, I am a little disappointed that they didn't fare better. It makes sense though that Daemons, while sporting very powerful builds are prone to extremely bad cases of luck (in the case of the Grimoir backfiring, monstrous creatures falling down, the Warpstorm going bananas). Its just the nature of the way their codex is set up. As the NOVA open was played over the course of 8 games, Daemons were more likely to run into several bad games due to the dice rolls over time. Tau in contrast to this (and Eldar to an extent) when well played, will be consistently more reliable from game to game.
Looking at the NOVA invitational (which was only played over 5 rounds rather than 8), you can see that Daemons did a bit better taking up the 7th and 10th spots (rather than 14 and 16). I am interested to see if the CSM allies went beyond running a Helldrake, some cultists and a Black Mace Prince as well here.
Position
|
Name
|
Primary Army
|
Allied Army
|
| 1 | Aaron Aleong | Eldar | Tau Empire |
| 2 | Jesse Newton | Tau Empire | Tau Empire |
| 3 | Brett Perkins | Eldar | Tau Empire |
| 4 | Adam Tricola | Grey Knights | Tau Empire |
| 5 | Matt Schuchman | Eldar | Tau Empire |
| 6 | Matt DeFranza | Eldar | Dark Eldar |
| 7 | Nick Nanavati | Chaos Daemons | Chaos Space Marines |
| 8 | Alex Harrison | Tau Empire | Tau Empire |
| 9 | Alan Bajramovic | Tau Empire | Eldar |
| 10 | Jeremy Veysseire | Chaos Daemons | Chaos Space Marines |
Eldar take the cake for the invitational, with Tau settling in closely at 2nd, 8th and 9th place - Tau allies abound for every Eldar primary (except one),
I'll be extremely interested to listen to Neil Gilstrap's breakdown of differences between his tournament experiences over on the 11th company podcast. He took two armies to play with in the two different tournaments - his Tau scored 4th place overall in the Open, but his Daemon army he brought to play with in the invitational ended up in 32nd (dead last) place.
So, its important to realize this is just a temporary snapshot of the tourney meta scene - as Space Marines drop in I am sure that we will see yet more big shifts as GW unloads their codex updates. As much as I hope that some new Imperial builds will knock Tau from dominating the top spots, I am more likely anticipating some sort of new Tau/Space Marine power combination will be emerging.
Tyranids at this rate are going to need to be AWESOME if a dedicated assault army is ever going to work reliably in this edition again. While Daemons can pull some goofy tricks off with the right dice and powers, the nature of their randomness just isn't going to work consistently every game. That won't stop me from playing with them though as they are an extremely fun list that makes for interesting games for both sides.
Some NOVA Pics
Wow, it's been a while. I went on an unintended 40k 3-and-a-half month hiatus, which I'm now sad about because it meant that I took a break from playing the game entirely, missing several tournaments, lots of opportunities to game and hobby with friends and also the opportunity to finish up my armies and play in this years' NOVA. Being only about an hour away from DC, and the fact that I am moving later this year means that its unlikely that I'll ever get the chance to go again to NOVA on the cheap... sadface.
That being said though, me and a couple of pals from my gaming group went over to check out the scene for a day, of which I snapped a few pics.
It was quite the experience to walk through a GT and see all of the fully painted armies, and neat conversions that had been done. I also saw a few of the "internet celebrities" and players that are known by name for their consistent performance in tournaments.
Alex Fennel was sporting Pink-dar with Tau allies. He has a similarly painted Necrons and Grey Knights army that I remember seeing pictures of last year.
I forget his RL name but user HulkSmash was at NOVA sporting a drop pod list with really awesome counts-as drop pods that looked like drills coming out of the ground. Lol his army gave off a Bioshock vibe (probably just the drills/Big Daddys haha) - I found it quite beautiful.
This was a really well done Nurgle Army with Tau Allies that I was a big fan of - I don't remember the fellow who was running this list, but he was using Vortex Beasts as counts as fiends (an idea that I had a while back but didn't follow through on due to lack of $$$), and had used green stuff to make "Doom 3" style growths all over his models.

The vendor section was also pretty neat, although smaller than I'm used to (I've frequented board game conventions in the past, this was a first for me). The main attraction seemed to be the Bits Guy who had traveled out from Ohio and set up shop on the bottom floor of the hotel. He had bins full of "singles" of just about everything you could want including vintage rogue trader stuff.

The Jawaballs guys were also there selling their painting tutorial DVDs and also displaying Jawaballs' fabulously painted (sadly now in sore need of a codex update) Blood Angel army.
It was a good time, I am planning on posting a light analysis of the tournament results later - sadly no lists yet to look at, but from what I saw, Tau and Eldar were out in abundance, followed by Chaos Daemons, Chaos Marines and Necrons. Apart from Dark Angels, marines and guard armies seemed rather few and far between (being as that Space Marines are about to get their huge update, it made sense).
Overall, it was a nice refresher and recharge to get motivated to painting and playing again.
That being said though, me and a couple of pals from my gaming group went over to check out the scene for a day, of which I snapped a few pics.
It was quite the experience to walk through a GT and see all of the fully painted armies, and neat conversions that had been done. I also saw a few of the "internet celebrities" and players that are known by name for their consistent performance in tournaments.
![]() |
| Entering the tournament hall, seeing around a hundred games going is quite the sight. |
I forget his RL name but user HulkSmash was at NOVA sporting a drop pod list with really awesome counts-as drop pods that looked like drills coming out of the ground. Lol his army gave off a Bioshock vibe (probably just the drills/Big Daddys haha) - I found it quite beautiful.
There was a heavy Chaos Demons presence at NOVA and I wish I had snapped more pictures. This pic, despite being a little blurry was using a couple really cool alternate Tzeentch greater daemon models.


The Jawaballs guys were also there selling their painting tutorial DVDs and also displaying Jawaballs' fabulously painted (sadly now in sore need of a codex update) Blood Angel army.
It was a good time, I am planning on posting a light analysis of the tournament results later - sadly no lists yet to look at, but from what I saw, Tau and Eldar were out in abundance, followed by Chaos Daemons, Chaos Marines and Necrons. Apart from Dark Angels, marines and guard armies seemed rather few and far between (being as that Space Marines are about to get their huge update, it made sense).
Overall, it was a nice refresher and recharge to get motivated to painting and playing again.
Saturday, May 11, 2013
Brief Tournament Recap: Death and Taxes April 2013 plus a BONUS!
I'm going to make this brief (haha, which means it'll be super long knowing myself), as details are already more faded than they were, and I failed to take pictures from any of the games. Me and a couple of the guys I regularly game with attended a local tournament in late April called Death and Taxes, that is put on annually by a great group of gamers known as the Maryland Wargaming Collective. The tournament format was 1500 pts, with an optional 300 pts sideboard (full units, not unit upgrades). The games were also timed, with Chess Clocks allotting an hour per player to prevent slow play.
I brought a fairly cookie-cutter competitive Necron list with Chaos Marine Allies (in the form of a Helldrake) which is as follows:
Destroyer Lord - Mindshackle Scarabs, Sempiternal Weave, Warscythe
6 Wraiths - 2 Whipcoils
4 Scarabs
3 Nightscythes with 5 Warriors Apiece
3 Annihilation Barges
1 ML1 Sorcerer - Meltabombs
10 Cultists
1 Helldrake - Baleflamers
GAME 1 - Vs. Space Marines
My opponent John, brought a neat space marine lists that was as follows (these are all to the best of my remembrance)
Tigurius
2 Tactical Squads in Rhinos w/ Flamer/Multi-melta combo
1 Tactical Squad combat squaded w/ Missile Launcher
5 Scouts w/ Sniper Rifles
2 Stormtalon Gunships
1 Stormraven
5 Terminators (in Stormraven with Tigurius)
The first mission was Crusade, played with table quarters, and an objective in each quarter plus the middle. There was no nightfight, mysterious terrain, or mysterious objectives for any of the missons. Normal secondaries were in effect (Slay the Warlord, Linebreaker, First Blood) were still in effect.
He setup his scouts infiltrated onto an objective, and powered his rhinos forward. I was able to take out the scouts and wreck a rhino, gaining me FB. One rhino/tac squad ended up in a large combat with the wraiths and scarabs. We had several dogfights going between Stormtalons and Night Scythes, which ended up with me killing both Talons, and him downing one scythe and knocking of the Helldrake's baleflamer. The Stormraven dropped Tigurius and the Terminators who charged into the Wraiths in the middle. Through combined shooting from the barges and dropping onto objectives I was able to claim all but one objective at the game end, giving me the win.
Game 2 - Vs. Dark Eldar
My 2nd opponent, John was a really cool guy who used an awesome Dark Eldar Army. Unfortunately the 2nd mission we played was Purge the Alien for kill points which REALLY hurts Dark Eldar (since they have so many transports as well as general unit fragility). He went on to do really well in his 3rd game, and I believe he came in 3rd place overall. His army was as follows (I'm unfamiliar with Dark Eldar, will list it as it seemed)
Succubus
3 Venoms (2 w/ 5 Haywire Wytches, 1 with 5 Warriors)
3 or 4 Raiders (3 w/ 10 Warriors and Splinter Racks, 1 w/ 10 Haywire Wytches)
3 Ravagers (2 w/ Dark Lances and 1 with the S5 AP 2 9 Shots - not sure what its called)
A blob of Reaver Jetbikes w/ a Champion
It was the standard Dawn of War deployment. I won the roll and chose to go first, and clustered up in the center. He deployed directly opposite to me with the bulk of his main force, and the ravagers in opposite corners, and failed to seize. I focused on the venoms first, blowing up 2 of them, and moved my scarabs up behind LoS blocking terrain. He sent his forces forward (probably more cautiously than he should have) and was able to destroy an annihilation barge and several Wraiths through shooting. He also turboboosted his bikes and bladevaned the Wraiths, which killed another. I charged him my next turn with the wraiths and continued to shoot his transports. I did make the mistake of allowing the one raider full of Wyches to get to an Annihilation barge, which promptly destroyed it with a massive amount of haywire grenades. Highlights of the game included the Scarabs performing admirably vs. Wyches and warriors, as well as (doh!) a failed charge by one inch of my Destroyer Lord which allowed my opponent to punk him on the following turn. He was a great sport, and despite it being a bad matchup for him killed quite a bit, including my warlord, wraiths, 2 of the 3 barges, and the scarabs. This was definitely my most enjoyable game of the tournament as it was against a skilled player who played his best game and wasn't upset about the loss/bad matchup.
Game 3 - Vs. Chaos Space Marines
Whew, what should I say about this game? It is probably the roughest game I have ever played (not for my army but myself as an tabletop general). There was some drama in this one, as it was against my buddy and one of the chief people I play against. He had actually played against and beaten the list the previous night, and we had both discussed different strategies and ways to beat each others lists after. His list consisted as follows:
Chaos Lord - Mark of Slaanesh, Black Mace, Bike
Chaos Lord - Mark of Slaanesh, Burning Brand, Bike, Power Maul
x2 6 or 7-man Chaos Marine Bikers - Mark of Slaanesh, 2 Plasmaguns, Icon of Excess (FnP)
4 5man Noise Marine Units with Blastmasters
1 Helldrake w/ Baleflamer
The mission was Emporer's Will (one objective) with the Hammer and Anvil deployment. I won the roll off and chose to go second and did not try to seize. I identified right off the bat as he was setting up further back that he expected me to come to him while he could shoot me/then charge me with his bikes at the right time when I got close enough (which he had talked about doing in our discussion the night prior regarding board control/deployment). Instead I chose to deny him that strategy and set up my own force further back in their own deployment zone just outside of the reach of his Blastmasters. In essence I made him make the choice of either sending his bikes in to weather some shooting for a turn, or deal with Nightscythes punking his troops. In short, our game went very quickly. I did not start moving my force up until an initial pummeling from the Night Scythes in turns 2-3 which both put down his Helldrake and managed to blast away some noise marines. Instead of sending his bikes forward, he sent them after my own Helldrake, and was able to kill it. He conceded in turn 5 after the last of his troops had been killed.
This game in particular taught me a couple of things. First, it really displayed to me the power of board control. He, being wary of Annihilation Barges chose to keep his bikes just out of their threat range, which allowed Flyers, being notoriously difficult to deal with, to come on unhindered by any models (as there was nobody in no-mans land) and start clearing out his scoring units. The second thing, is that although it was the top table/final game in a tournament, and we were both playing to win, using certain strategies that shut down other players armies entirely (like I did in my final game) will not help you make more friends. I ended up winning the tournament, but felt like the last match left a bad taste in my mouth as it felt like with the combination of lists/deployment and terrain, it was broken matchup and situation for my opponent. In my defense, I did not anticipate that my strategy would be as effective and brutal as it turned out to be, and that he would react the way he would. As he became extremely frustrated as the game continued, as there was not much he could do, it was not a fun game for either of us....
I guess this is as good of time as any to go on this tangent. The internet is divided in a lopsided way, as many people feel that competitive gaming has no place in 40k. Usually the loudest people are the ones that you see on Dakka and BoLS yelling things like CHEESE, SPAM, and WAAC Douche. The internet tough-guys are not the people that go to tournaments. Most people that actually go to and play in tournaments have awesome things to say about playing in a competitive environment with skilled and knowledgeable players where a unbalanced metagame exists that dictates which units are taken, with often several top-tier builds emerging (similar to Deck archetypes in MTG) that will slowly change as new Codices and Editions of 40k come out (or more quickly if GW keeps this trend up). Necron Wraith-Scythe lists are a very powerful and effective competitive build right now that has fewer weaknesses than a lot of other armies currently in the meta (although I believe Tau are changing that to an extent). I would be happy to play this list against any kind of competitive list, even a list tailored to beat it, so that I could learn and get better at making the army work even in a "bad matchup" type of scenario.
I guess that this part is getting way too long and probably deserves its own article, but it basically all boils down to a matter of taste and philosophical gaming views of the players. The point I'm trying to say is, Play 40k your OWN way (whether its fluffy-casual forge the narrative and make up your own rules or hyper-competitive unit-redundancy city) AND make sure you play with like-minded people that also enjoy playing that way, but don't be surprised or upset when people that play differently than you don't like or approve of the way that you choose to play. If you don't want to play a competitive list, don't go to a tournament where you're likely to run into one. Be wary that if you do play a competitive army, there will be players that will brand you as a jerk and refuse to play you (even if they've never played you before!).
No matter what though, its safe to say that 40k isn't always about winning, which is why even when in a competitive environment, its important to be a gracious loser. 40k is about having a good time playing with super awesome painted man-dollies on the table top and rolling bunches of dice. I'm no hypocrite, I know that I have to work on my losing skills, I think most of us do. If you actually took the time to read this, thank you, you deserve a congratulatory wink ;)
I brought a fairly cookie-cutter competitive Necron list with Chaos Marine Allies (in the form of a Helldrake) which is as follows:
![]() |
| Evil space robots, I love them. |
6 Wraiths - 2 Whipcoils
4 Scarabs
3 Nightscythes with 5 Warriors Apiece
3 Annihilation Barges
1 ML1 Sorcerer - Meltabombs
10 Cultists
1 Helldrake - Baleflamers
GAME 1 - Vs. Space Marines
![]() |
| You got something on your mind? |
Tigurius
2 Tactical Squads in Rhinos w/ Flamer/Multi-melta combo
1 Tactical Squad combat squaded w/ Missile Launcher
5 Scouts w/ Sniper Rifles
2 Stormtalon Gunships
1 Stormraven
5 Terminators (in Stormraven with Tigurius)
The first mission was Crusade, played with table quarters, and an objective in each quarter plus the middle. There was no nightfight, mysterious terrain, or mysterious objectives for any of the missons. Normal secondaries were in effect (Slay the Warlord, Linebreaker, First Blood) were still in effect.
He setup his scouts infiltrated onto an objective, and powered his rhinos forward. I was able to take out the scouts and wreck a rhino, gaining me FB. One rhino/tac squad ended up in a large combat with the wraiths and scarabs. We had several dogfights going between Stormtalons and Night Scythes, which ended up with me killing both Talons, and him downing one scythe and knocking of the Helldrake's baleflamer. The Stormraven dropped Tigurius and the Terminators who charged into the Wraiths in the middle. Through combined shooting from the barges and dropping onto objectives I was able to claim all but one objective at the game end, giving me the win.
Game 2 - Vs. Dark Eldar
My 2nd opponent, John was a really cool guy who used an awesome Dark Eldar Army. Unfortunately the 2nd mission we played was Purge the Alien for kill points which REALLY hurts Dark Eldar (since they have so many transports as well as general unit fragility). He went on to do really well in his 3rd game, and I believe he came in 3rd place overall. His army was as follows (I'm unfamiliar with Dark Eldar, will list it as it seemed)
![]() |
| We are evil! |
3 Venoms (2 w/ 5 Haywire Wytches, 1 with 5 Warriors)
3 or 4 Raiders (3 w/ 10 Warriors and Splinter Racks, 1 w/ 10 Haywire Wytches)
3 Ravagers (2 w/ Dark Lances and 1 with the S5 AP 2 9 Shots - not sure what its called)
A blob of Reaver Jetbikes w/ a Champion
It was the standard Dawn of War deployment. I won the roll and chose to go first, and clustered up in the center. He deployed directly opposite to me with the bulk of his main force, and the ravagers in opposite corners, and failed to seize. I focused on the venoms first, blowing up 2 of them, and moved my scarabs up behind LoS blocking terrain. He sent his forces forward (probably more cautiously than he should have) and was able to destroy an annihilation barge and several Wraiths through shooting. He also turboboosted his bikes and bladevaned the Wraiths, which killed another. I charged him my next turn with the wraiths and continued to shoot his transports. I did make the mistake of allowing the one raider full of Wyches to get to an Annihilation barge, which promptly destroyed it with a massive amount of haywire grenades. Highlights of the game included the Scarabs performing admirably vs. Wyches and warriors, as well as (doh!) a failed charge by one inch of my Destroyer Lord which allowed my opponent to punk him on the following turn. He was a great sport, and despite it being a bad matchup for him killed quite a bit, including my warlord, wraiths, 2 of the 3 barges, and the scarabs. This was definitely my most enjoyable game of the tournament as it was against a skilled player who played his best game and wasn't upset about the loss/bad matchup.
Game 3 - Vs. Chaos Space Marines
Whew, what should I say about this game? It is probably the roughest game I have ever played (not for my army but myself as an tabletop general). There was some drama in this one, as it was against my buddy and one of the chief people I play against. He had actually played against and beaten the list the previous night, and we had both discussed different strategies and ways to beat each others lists after. His list consisted as follows:
![]() |
| Mmmm, blastmasters, you likey? |
Chaos Lord - Mark of Slaanesh, Burning Brand, Bike, Power Maul
x2 6 or 7-man Chaos Marine Bikers - Mark of Slaanesh, 2 Plasmaguns, Icon of Excess (FnP)
4 5man Noise Marine Units with Blastmasters
1 Helldrake w/ Baleflamer
The mission was Emporer's Will (one objective) with the Hammer and Anvil deployment. I won the roll off and chose to go second and did not try to seize. I identified right off the bat as he was setting up further back that he expected me to come to him while he could shoot me/then charge me with his bikes at the right time when I got close enough (which he had talked about doing in our discussion the night prior regarding board control/deployment). Instead I chose to deny him that strategy and set up my own force further back in their own deployment zone just outside of the reach of his Blastmasters. In essence I made him make the choice of either sending his bikes in to weather some shooting for a turn, or deal with Nightscythes punking his troops. In short, our game went very quickly. I did not start moving my force up until an initial pummeling from the Night Scythes in turns 2-3 which both put down his Helldrake and managed to blast away some noise marines. Instead of sending his bikes forward, he sent them after my own Helldrake, and was able to kill it. He conceded in turn 5 after the last of his troops had been killed.
This game in particular taught me a couple of things. First, it really displayed to me the power of board control. He, being wary of Annihilation Barges chose to keep his bikes just out of their threat range, which allowed Flyers, being notoriously difficult to deal with, to come on unhindered by any models (as there was nobody in no-mans land) and start clearing out his scoring units. The second thing, is that although it was the top table/final game in a tournament, and we were both playing to win, using certain strategies that shut down other players armies entirely (like I did in my final game) will not help you make more friends. I ended up winning the tournament, but felt like the last match left a bad taste in my mouth as it felt like with the combination of lists/deployment and terrain, it was broken matchup and situation for my opponent. In my defense, I did not anticipate that my strategy would be as effective and brutal as it turned out to be, and that he would react the way he would. As he became extremely frustrated as the game continued, as there was not much he could do, it was not a fun game for either of us....
I guess this is as good of time as any to go on this tangent. The internet is divided in a lopsided way, as many people feel that competitive gaming has no place in 40k. Usually the loudest people are the ones that you see on Dakka and BoLS yelling things like CHEESE, SPAM, and WAAC Douche. The internet tough-guys are not the people that go to tournaments. Most people that actually go to and play in tournaments have awesome things to say about playing in a competitive environment with skilled and knowledgeable players where a unbalanced metagame exists that dictates which units are taken, with often several top-tier builds emerging (similar to Deck archetypes in MTG) that will slowly change as new Codices and Editions of 40k come out (or more quickly if GW keeps this trend up). Necron Wraith-Scythe lists are a very powerful and effective competitive build right now that has fewer weaknesses than a lot of other armies currently in the meta (although I believe Tau are changing that to an extent). I would be happy to play this list against any kind of competitive list, even a list tailored to beat it, so that I could learn and get better at making the army work even in a "bad matchup" type of scenario.
I guess that this part is getting way too long and probably deserves its own article, but it basically all boils down to a matter of taste and philosophical gaming views of the players. The point I'm trying to say is, Play 40k your OWN way (whether its fluffy-casual forge the narrative and make up your own rules or hyper-competitive unit-redundancy city) AND make sure you play with like-minded people that also enjoy playing that way, but don't be surprised or upset when people that play differently than you don't like or approve of the way that you choose to play. If you don't want to play a competitive list, don't go to a tournament where you're likely to run into one. Be wary that if you do play a competitive army, there will be players that will brand you as a jerk and refuse to play you (even if they've never played you before!).
No matter what though, its safe to say that 40k isn't always about winning, which is why even when in a competitive environment, its important to be a gracious loser. 40k is about having a good time playing with super awesome painted man-dollies on the table top and rolling bunches of dice. I'm no hypocrite, I know that I have to work on my losing skills, I think most of us do. If you actually took the time to read this, thank you, you deserve a congratulatory wink ;)
Friday, May 10, 2013
Hobby: Tau Empire - Commander Farsight
| Oh Hai, I will shoot you now. |
Saturday, April 27, 2013
Da Cronz.
The Necrons did well at a local tournament today, taking first place.
To quote the trophy I received, which I found to be hilarious:
"LET IT BE KNOWN!
THE BEARER OF THIS CUP DROVE A HURT BUS, DIPPED IN PAIN, UP THE @$$ OF ALL WHO DARED OPPOSE HIM!"
I will go more into detail about the games in a future post, but suffice it to say, I was very pleased with how the list did, and also (despite Tau and Forgeworld being out and about) I was lucky enough not to run into any of them in my matchups.
More to come regarding lists, how the games went.
Unfortunately the camera I took ended up not being charged (DOH!) so I wasn't able to take pictures to do detailed battle reports like I talked about last post. I will post a recap with maybe some vassal pictures to illustrate overviews of the battles.
Friday, April 26, 2013
Been some time since the last post...
Almost a month...but that doesn't mean that I haven't been playing 40k and hobbying! Expect more updates to come as I delve deeper into the happy pony world of Chaos and Necrons.
I'm going to lay down a few goals of things that I want to accomplish in the future of this blog.
The first is learning to efficiently create entertaining battle reports.
I'm playing in a 1500 pt timed tournament tomorrow that uses chess clocks (1 hr each for player!) and despite the whole thing being timed, I'm going to attempt to snap a bunch of pictures while playing and put up some battle reports afterwards with lists/game details. I'm a huge fan of Jy2's battle reports on Dakka Dakka and hope that at some point I can post my own in a similar manner detailing actions as they go on turn by turn.
Sidenote: Although I am playing a competitive list tomorrow, my goal is to have fun and play graciously, and hopefully not get my tookus kicked too hard! However, if my tookus is handed to me (possibly by the new Tau) I will probably refrain from the reports as I will be licking my wounds the following week (and probably studying the living daylights out of the Tau codex on the side).
Also, as I lose more of my newbishness (MRAW) and gain more experience, I plan to write more strategy articles not to exclude musings, theory of things that have worked for me, (or sadly haven't).
Apart from battle reports, I want to avoid too much list building. I feel like list building articles is something that is divisive among players. Half cry cheese, the other half condemn the lack thereof. I will put lists up for games, but I expect just posting lists will be something of an absence on my site.
I'm going to lay down a few goals of things that I want to accomplish in the future of this blog.
The first is learning to efficiently create entertaining battle reports.
I'm playing in a 1500 pt timed tournament tomorrow that uses chess clocks (1 hr each for player!) and despite the whole thing being timed, I'm going to attempt to snap a bunch of pictures while playing and put up some battle reports afterwards with lists/game details. I'm a huge fan of Jy2's battle reports on Dakka Dakka and hope that at some point I can post my own in a similar manner detailing actions as they go on turn by turn.
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| That feeling you're about to get your pants kicked in. |
Also, as I lose more of my newbishness (MRAW) and gain more experience, I plan to write more strategy articles not to exclude musings, theory of things that have worked for me, (or sadly haven't).
Apart from battle reports, I want to avoid too much list building. I feel like list building articles is something that is divisive among players. Half cry cheese, the other half condemn the lack thereof. I will put lists up for games, but I expect just posting lists will be something of an absence on my site.
Sunday, April 7, 2013
Hobby Progress: Necrons
I had a pretty good amount of time to paint this weekend and I took advantage of it to finish off my first group of Necrons. Since I'm planning on painting as I go, I now get to order the next portion (woo-hoo!). Not too much time to type (about to watch Homeland before the beds) so am going to just upload pics.
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Monday, April 1, 2013
Tournament Report March 30, 2013
So this weekend rolled around, and most friends had made non-40k plans. Having been secretly painting my 2nd Helldrake and excited throw out two on the table, I decided it was finally time to jump headfirst into a tournament. This would be the 2nd ever competitive event I played in (the first being way back when in 4th edition, in which I got my arse handed to me).
However, and I gotta laugh at this, because right after they explained their "experiment", they added that they had decided specifically not to play Purge the Alien, nor use mysterious objectives/terrain, as kill points and exploding objectives "just hurts IG too much". The way we handled terrain setup was also not the way the rulebook explained, although I liked it much better as there is a lot less gouging each other as both sides want to set up terrain that is advantageous to themselves, apart from my 3rd game the boards ended up looking very nice, with a few silly tilted buildings that had been set up on slopes here and there.
Best painted army unofficially went to this beautiful Tallarn IG Company (there was no actual best painted award, but it would've been this one). Yellow, when done well is so very striking.
| Makes me want to paint up some Imperial Fists, providing I can pull off painting yellow. |
| Large plastic drawers work well for holding an army. |
1 Daemon Prince of Tzeentch,
Wings, Power Armor, the Black Mace
1 Daemon Prince of Nurgle,
Wings, Power Armor, Burning Brand of Skalathrax
1 Chaos Sorcerer
Force Staff, Bike, Mastery Level 2
3 Chaos Spawn
Mark of Nurgle
x2 Helldrake
Baleflamer
x5 10 man Cultists Squads
2 Squads with Heavy Stubbers, the rest bare
5 Havocs
4 Autocannons
2 Obliterators
x4 Solo Obliterators (each taking up a HS slot)
Aegis Defense Line
Quadgun
So basically, using double force org for 3 HQs, I then maxed out my heavy support slots with single Obliterator units, that I planned to deep strike in 2-4 of, in order to pop rear armor, flame blob squads to death and also serve as general distractions. The fact that they have 2+ saves and are only one model, usually makes opponents decide to shoot other things besides them. I decided to experiment with cultists as well, while they are terrible at just about everything, they are still objective claiming bodies, cheap as chips and can still go to ground to get decent cover saves behind the defense line and in ruins/area terrain. Having 50 bodies too many for my opponents to punish proved to be effective in all but the last game (more on that later).
Game 1
My first game was against a Ravenwing/Imperial Guard allies army. His list looked something like this:
Shrike
10 man assault squad
x2 10-man Tactical Squad
Flamer, Missile Launcher, Drop Pod
10 Space marine scouts with Sniper Rifles
1 Dreadnought
5 Terminators
Multi-Melta powerfist, Drop Pod
1 Primaris Psyker
10 Veterans
Missile Launcher, Plasma Gun
3 Leman Russ (basic battlecannon flavor) in Squadron
Game was Crusade with Dawn of War deployment and 5 objectives, I won the roll and deployed 3 in my end (1 in each corner, 1 in the center). He likewise placed his objectives in the opposite corners.
I'm going to just give a brief overview of the highlights of each game as it would take too long to write out and would be rife with inaccuracies.
End of the game ended up with me holding my 3 objectives, StW, Linebreaker with him having First Blood and neither objective. Round 1 Victory - 11-1
My turn one opponent was awesome, he played fast and was very knowledgeable enough of the rules. His list was not double-force org'd as far as I could tell, which makes me wonder if he didn't get the memo, or just chose not to play his list that way. Either way, I would play him again (with a less ridiculous list) in a heartbeat.
Game 2
My 2nd opponent, Alex ran a mono-IG list that looked something like this (very rough estimate, as IG has their own sub force orgs for troop choices)
Lord Commissar
20ish Conscripts
2 Heavy Weapons teams
3 Mortars, 3 Lascannons
1 Infantry Platoon
Platoon Command Squad, another Commissar
3 20 man bodies
Grenade Launchers
20ish bodies apiece
2 Sentinel Scouts
1 Leman Russ Battletank
2 Leman Russ Demolishers
2 Valkyries
Each with a stormtrooper squad inside
I really liked the look of his army as he had used Catachan models painted with urban grey and black camo.

We played hammer and anvil deployment, mission was Big Guns Never Tire with 5 objectives. He put 3 on his half with one a little bit closer to the edge of his deployment zone. I put one in a building in the back and one in area terrain to the right. I also got lucky and seized the initiative. I also decided in terrain setup it would be wise to stick some LOS blocking ruins right in the center of the board to give my advancing elements something to move up behind and get a cover save.
The next turn, my opponent promptly put both demon princes down, one with combined torrent of fire, the other being a demolisher round to the back of his head (if only I had made it into the combat). The Spawn performed admirably against GEQs, if only they could make it into combat with them more often - assault although a powerful tool, really has been nerfed compared to how reliable shooting is in 6th edition. Coming from 4th edition (skipping 5th) assault was the way to go, lol most games ended up with huge melees in the middle of the board.
My Helldrakes both came in turn 3, and an Oblit deep struck in behind the other demolisher and proceeded to take it out via TL meltagun. His Valkyrie came in and faced off against a Helldrake in some hot flyer on flyer action. I rolled a successful Daemon save against a lascannon pen that would've killed it otherwise.

The next turn saw my helldrakes, combined with shooting from my backfield clearing out most of the guard on one of his objectives, a final turn enabled me to blow his guard completely off of one objective, spawn finished off the guard, and got in a fight with his dropped off stormtroopers). The cultists made a feeble attempt to run from the center ruins for the objective, but got killed by mass lasgun fire from his remaining troops in the building.
The game ended with him claiming one objective, with 2 extra points from an Oblit that deepstrike miss-happed (rolled a 1 as well) and StW. I held 2 objectives, had StW, Linebreaker and First Blood + 2 kill points from killing his two Leman Russ Demolishers (the 3rd vanilla Russ largely got ignored as most of its shooting was ineffective).
Final Score: Victory - 10 to 5
Game 3
Game 3 vs. my third opponent, Joe would be my downfall, as he had an exceptionally good list, a strong counter to my scoring cultists (through 4 barrage pie plates a turn that ignored my defense line's cover) and also I had some exceptionally atrocious bad rolls in the beginning and end of the game. I don't ever blame my loss purely on dice rolls, however had I not rolled as terribly, although he still would've won, the game would've gone differently and I probably would've scored more points at the end.
UPDATE: To make a point, I read the rules for barrage today, and it turns out that barrage weapons do NOT ignore cover, however, you allocate wounds from the direction of the center of the template, so it would ignore hiding behind, say an Aegis Defense Line. However, for area terrain/obstruction by ruins, you still get a cover save. ALSO, when targeting units in Ruins, barrage weapons hit the models of the unit that are on the upper most level. Had I known these things and what I was up against, my objective would've gone into the ruins, with me constantly moving a few cultists up a level per turn to die so as to remain holding the objective at the end of the game. POINT I'M GETTING AT: This goes to show how important it is to not only understand that capabilities and rules of your own armies, but the capabilities of others' as well, so that you can exploit their weaknesses and don't get manhandled because you aren't aware of how something works.
Going back to our game though, Joe had an exceptional gunline build. I don't remember the exact specifics of it but using the double force org, his army looked more or less something like this:
HQ: Company Command Squad
3 Masters of Ordnance
2 Veteran Squads
-Autocannon/Sniper/8 Lasguns
6 Infantry Squads
-Autocannon/Sniper/8 Lasguns
(A few squads had Lascannons instead of autocannons)
2 4 man squads of Ratling Snipers
Marbo
Vendetta
-Platoon Command Squad inside the vendetta
Leman Russ Executioner (Plasma cannon flavored)
2 Leman Russes (Battle cannon flavored)Manticore
2 Heavy Weapons teams (3 autocannons)
Aegis Defense Line w/ Quadgun

Mission was Emperor's Will with Vanguard Strike Deployment
During deployment/terrain setup, he actually did something fairly aggressive and set up a LoS blocking ruins, right in front of my Quadgun, lol at that point I realized that it wasn't going to be a friendly game (haha, already was aware of that, being as that we were both at the top table). It actually ended up so that a lot of the ruins were on my side of the board, which when I rolled up the warlord trait (+1 cover save in ruins) I thought I had it in the bag and I would just fly my demon princes forward and use that and helldrakes to roast him off of his objective. Boy was I in for it.
His first turn, he drops a S10 AP4 blast on my Warlord Daemon Prince. I needed to roll a 3+ or at least a 1 to get the re-roll Tzeentch DPs get. Roughly a 77% chance of survival by my math-hammers. Lol, roll a 2 - Instakilled, before he could even take flight, which gave my opponent StW plus FB. In a mission with only 2 objectives, the best I could hope for at this point was to contest his objective and still score my own.
As is the risk with reserves, my Dragons and Obliterators ended up trickling in rather than coming in all at once which he easily able to put down turn by turn by focus-firing. To make matters worse, the Obliterators deep-strike mishapped multiple times, including one being destroyed, and 2 that he redeployed in the back on my table edge. During this time he beat down on my cultists behind the Aegis Line (where I had ignorantly put my objective) with barrages. In hopes of surviving to the end of the game, I spread out my cultists in conga-lines (rather than blobs) to reduce the number of hits pie plates get. My spawn charged forwards and got themselves locked in combat with his Ratlings he had infiltrated. The remaining Daemon Prince flew forward and managed to mulch a bunch of Guardsman before getting shot out of the sky, I contemplated gliding/charging into a guard squad, but needed about a 9" charge roll to get to the one that was on the objective and decided I could do more damage using the brand. And although my first dragon did just about nothing before it was blown out of the sky, my second one was able to blow up his manticore's missiles/slay his own warlord to nab me one VP.
The big kicker came on the very last turn of the game though - he dropped his barrages on my cultists, causing 3 separate squads to take morale checks. When it came time to take them, not only did every single squad fail their checks, they THEN proceeded to run 10-12" right off the board edge. This left me with no troops to secure my objectives. To add insult to injury, my cultists that were in some ruins, in attempts to try and come down 2 turns prior to make a run for the objective ended up rolling double ones both times, preventing descending to lower levels, they did manage to ignore terrain falling back though and still disappear off the board edge... gg, cultists. Had this not occured, he would've beat me 5 to 4 rather than 5 to 1, which might've let me jump into 2nd place. I laughed it off though, as crazy things can and will happen in 40k which is part of what makes the game so fun and exciting.
Final Thoughts:
Joe ended up winning first, I got 3rd, which I was plenty happy about. My goal had been to not get dead-last, and I felt that I did admirably in that aspect. I enjoyed the tournament overall, it was a ton of fun and I look forward to playing in another one soon. I definitely learned quite a few things about my army as well as about Guard in general, and it helped me to cement more 40k knowledge to use to my advantage in future games. Double Force Org is silly, but I feel like most average players don't have the models to fully abuse it other than min-maxing units like I did (2 fortress of redemptions/6 helldrakes anyone?). Barrage weapons hurt squishy models, but are not unbeatable if you understand how they work (of which I do now). Also, foot IG gunlines are quite good, as is AV14 front armor Leman Russes.
Surprisingly I liked how the terrain setup worked, it wasn't quite by the book as the TOs said, when they demonstrated it basically consisted of a roll-off followed by players taking turns placing terrain pieces on the table (after deployment/table sides had been established). Because most players were hoping to secure themselves good pieces, it didn't lead to shenanigans like barriers on table edges etc. (although there was an ADL that got blocked off). It actually helped me quite a bit in my second game as i was able to sacrifice terrain on my half for an avenue of attack. I would gladly play with this terrain setup format in future games if opponents are willing.
Sunday, March 17, 2013
Hobby Progress: Wrapping Up Chaos + Necron Beginnings
This last weekend for me I was crazy busy with hobby progress. Having to pull an all nighter at work with not much to do other than paint and glue miniatures aplenty proved fruitful for me. I finished my warlord, which can now either double as a Chaos Lord with the Brand or a Sorcerer on a bike. I am very happy with his overall result, here are a few pictures.
This was my first time attempting to do OSL (Object source lighting) in my painting, using a combination of dry brushing as well as thin layers. I felt that while his staff could have turned out a bit better, his helmet really showed the effect well. I will be incorporating OSL en-mass when I begin painting my Necron army (more on that to come).
I also finished up my Aegis Defense Line (pictured below). It was my first time using weathering pigments, and am happy with the result that they gave. I plan to use the pigments for muddy weathering on my tank tracks, as well as for some rust/corroded effects on the Necrons.
The shields were used from an old warriors of chaos kit I had laying around from my fantasy stint a few years back. Pigments were the flames of war brand, using a layer of European Dust and then Mud.
I also stayed up later Saturday night listening to the 11th company podcast and modeling the beginnings of my Necron force. Annihilation Barges are really neat models, but due to my unfamiliarity with the kit (I've only ever done Marine-stuff in 40k) it took me a while to get all the little parts fitting in the right places.
Here are a few pics below of the Necrons. I am using corkboard to create rubble/rocks for the bases. This helps give the warriors (a fairly static model) more dynamic poses. I also liked the effect that it created with the scarabs, skittering over terrain.
| D-Lord in the center is missing his wraiths... |
| The corkboard to the bases gives them a bit more height and will look neat when painted. |
| Come at me, bro. |
Future Projects:
-Painting Necrons
-Creating a wargaming table
-Possible 2nd Helldrake (it is still staring at me in plastic)
-Modeling Night Scythe + Wraiths (need to order next month)
I have also been musing about running a pair of maulerfiends They are pricy models, but I do like the way that they look, and believe they would be extremely fun to play in a fast up-in-your-opponents-face style list, supported by other fast attack and HQ choices from it plus the Daemons codex.
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